NVIDIA’s CEO, Jen-Hsun Huang has hinted at the potential of their newest Nvidia Kepler GPU technology finding its way into mobile devices, vastly improving graphics performance for gaming.
He was speaking at The Game Developer Conference (GDC) in San Francisco which plays host to the latest and greatest products and games from the industry and mobile gaming has become an increasingly relevant element at the show.
NVIDIA’s mobile graphical prowess can be seen by the likes of the ASUS Eee Pad Transformer Prime utilising the company’s latest Tegra 3 quad-core chip and the corresponding Tegra-Zone app showing off just how capable mobile gaming has already become.
What Jen-Hsun is suggesting would likely take time to permeate the mobile gaming world, but would give Tegra 4 or perhaps Tegra 5-endowed devices, a visual experience comparable to the latest console titles.
“Today is just the beginning of Kepler. Because of its super energy-efficient architecture, we will extend GPUs into datacenters, to super thin notebooks, to superphones.” Mr Huang explained.
The 28nm-thick Kepler GPU which features in NVIDIA’s newly announced GeForce GTX 680 graphics card not only has impressive number crunching skills, but also demonstrates improvements the company have made in power efficiency, an essential element that this technology would need to make its way in to the mobile world successfully.
To get a better of idea of what we can expect from the future of the Tegra name, check out this demonstration of the Nvidia GeForce GTX 680 in action with Battlefield 3.